The Witcher series isn’t “the poor cousin of Lord of the Rings or Game of Thrones”
Bears. Necrophages. Dragons. The Witcher 3 is one of the best RPGs on PC and so is accordingly jam-packed with some of the biggest, baddest monster foes to fight. Though they don’t really feature in The Witcher Netflix series trailer, it’s probably a safe bet that Henry Cavill’s Geralt of Rivia will have to take on his fair share of monsters in the show. However, it looks like the series has got quite an unusual approach to this - it will largely steer away from CGI.
As reported by CBR, The Witcher series’ production designer, Andrew Laws, and showrunner, Lauren Schmidt Hissrich, recently spoke to French language magazine Première about special effects in the show. According to the site, Laws said (roughly translated from French), “I don't want to see the actor play in front of a green screen, talking to a green ball.”
“We wanted something real, even during fight sequences," he explained, adding that these days viewers are easily able to identify CGI when it’s used on-screen, and that it can result in a sense of immersion being lost. He continued, “If you create excellent CGI in one scene, you have to keep the same level of quality for all the others.”
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Source: The Witcher series isn’t “the poor cousin of Lord of the Rings or Game of Thrones”