Author Topic: Problems with Lag  (Read 2858 times)

[TiG]Grim

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Problems with Lag
« on: April 30, 2009, 04:46:29 AM »
right as you know im haveing really bad trouble with lag for the last couple of weeks and i dont have a clue whats going on

so heres is a tracert i done looks normal to me

C:\Users\>tracert ip.theirishguard.com

Tracing route to ip.theirishguard.com
over a maximum of 30 hops:

  1    <1 ms    <1 ms    <1 ms  192.168.1.254
  2    43 ms    53 ms    42 ms  b-ras1.bbh.dublin.eircom.net [159.134.155.19]
  3    41 ms     *       42 ms  86.43.242.37
  4    41 ms    41 ms    40 ms  86.43.244.29
  5    41 ms    41 ms    41 ms  86.43.244.153
  6    41 ms    42 ms    41 ms  to-inex-dub-deg-gw.digiweb.ie [193.242.111.20]
  7    42 ms    43 ms    42 ms  89.234.64.91

Trace complete.

C:\Users\>ping ip.theirishguard.com

Pinging ip.theirishguard.com [89.234.64.91] with 32 bytes of data:
Reply from 89.234.64.91: bytes=32 time=43ms TTL=121
Reply from 89.234.64.91: bytes=32 time=42ms TTL=121
Reply from 89.234.64.91: bytes=32 time=43ms TTL=121
Reply from 89.234.64.91: bytes=32 time=42ms TTL=121

Ping statistics for 89.234.64.91:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 42ms, Maximum = 43ms, Average = 42ms

C:\Users\>

no packet loss either though my ping to the tig server is 65ms in cod4 not 42ms could also be the fact its 5am and i should really go to sleep
« Last Edit: April 30, 2009, 04:55:37 AM by [TiG]Grim »

[GIT]Fairy

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Re: Problems with Lag
« Reply #1 on: April 30, 2009, 09:04:33 AM »
Welcome to getting old!

<snigger>

[TiG]Lucutus

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Re: Problems with Lag
« Reply #2 on: April 30, 2009, 12:35:40 PM »
nothing wrong with those pings.

try it when you have the problem next time...

[GIT]Fairy

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Re: Problems with Lag
« Reply #3 on: April 30, 2009, 12:49:22 PM »
Your net conn looks grand, or else you would get the same problems in all games.  I'd have a look and see if any other system process is hogging the CPU for a split sec?  Though your machine is top end so I cant see it being hardware.  Also maybe consider changing GFX drivers, maybe one of the extreme-g ones.  Failing that there are loads of COD4 configs on the net for giving better performance.

[TiG]the_syco

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Re: Problems with Lag
« Reply #4 on: April 30, 2009, 08:55:09 PM »
Well, in BF42, if my sound was set on a high setting, it would cause massive machine lag. That really did my head in, as I was getting pings of, well, 10, at the time.

Try disabling sound for a match. Sure, you'll get killed, but it's trial and error.

[GIT]Fairy

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Re: Problems with Lag
« Reply #5 on: April 30, 2009, 09:04:08 PM »
His PC has the best of the best in it Syco, so unless its a hardware conflict I doubt anything is not up to par.

[TiG]the_syco

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Re: Problems with Lag
« Reply #6 on: April 30, 2009, 10:26:28 PM »
His PC has the best of the best in it Syco, so unless its a hardware conflict I doubt anything is not up to par.
Using a "Creative SB X-Fi Xtreme Gamer Fatal1ty Professional, 64MB" soundcard. BF42 was the only game with the problem: BF2 actually played better with the card. Don't think I had any problems with BFV either. Once I set the sound quality to low in BF42, no machine lag.

My point: the best bits matter not sometimes. Saying nay to something because it's the best means you've overlooked it.

If you haven't already port forward this as it's for punkbuster it may help UDP - 28962


[TiG]ABE

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Re: Problems with Lag
« Reply #7 on: May 02, 2009, 10:40:49 AM »
seems like the same problem am haven with bfv i tracert to ip.theirishguard.com and the results are perfect but when i look at the pings in game they are nowere near the results i got in the tracert. :|

[TiG]Nietzschean

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Re: Problems with Lag
« Reply #8 on: May 05, 2009, 09:46:56 PM »
i'd try a longer spread of pings, in game pings will always be higher than console due to the use of a different protocol and game related overheads.

Also its worth trying a larger ping packet size to see if that has any effect, and also try leaving HLSW open to see its ping graph, would give you a better idea of how the ping is varying over a longer time spread in lovely graphical form.

technically its possible they do different routing for ICMP too, which could result in far lower pings than you'd get with udp(the protocol used by the game), but thats unlikely. I'd wait till you have issues in game and then run a bunch of tests(see if the pings are bad from console then, also pings to other servers/local eircom ones, foreign ones and so on, would give you a better idea whats going on)

[GIT]Fairy

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Re: Problems with Lag
« Reply #9 on: May 06, 2009, 03:50:09 PM »
I think I mentioned before that it might be Punkbuster.  We can password the Obscurity server tonight and remove PB, and see if thats any better.  Obs with set teams in diff TS channels might be seriously good fun actually!

*PS Punkbuster doesnt detect karmas clingfilm hack anyway so what use is it.

 

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