Author Topic: Standalone  (Read 6797 times)

[TiG]Boru

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Standalone
« on: December 17, 2013, 03:34:36 PM »
Managing drinks and food are harder in standalone
http://dayzdb.com/news/hunger-and-thirst-in-standalone

http://www.reddit.com/r/dayz/comments/1t23cw/dayz_tip_thread/

http://dayzdb.com/map/chernarusplus#3.053.122


Also, the military camp in Starysober is gone and there's another camp north side of the main Airfield
Few to no changes in the airfield also. Karma and myself looted the two barracks buildings that use to have
the best loot in the mod, seems much less there now and things are under the beds and on top of the
blue lockers,the two story flat roof barracks buildings seem to have much better gear now than the small ones
Look in corners, under things and on and top of shelves instead of middle of floor, Not a single item seen in
any of the barns, few small things in cow sheds alright.
 :?:
« Last Edit: December 18, 2013, 03:47:48 PM by [TiG]Grim »

[GiT]ARKANGEL

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Re: Standalone
« Reply #1 on: December 17, 2013, 03:44:19 PM »
few small things in cow sheds alright.
 :?:
I think you will find they are called small cows.... :ph33r:

[GIT]Fairy

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Re: Standalone
« Reply #2 on: December 17, 2013, 04:06:20 PM »
Whole new area to the north of the map.  Lost my way in the dark last night north of the NE airfield when I overshot it.  Seems to be new roads and towns etc up there?

[TiG]Boru

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Re: Standalone
« Reply #3 on: December 17, 2013, 05:36:14 PM »
few small things in cow sheds alright.
 :?:
I think you will find they are called small cows.... :ph33r:

small cows is it arky? that what the city people call them?
Not a heifer?

[GIT]Fairy

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Latest Patch Notes
« Reply #4 on: December 18, 2013, 08:16:16 AM »
Quote
113772

Fixed:
 ■Drinking directly from wells now works
 ■headwear descriptions updated
 ■pants descriptions updated
 ■increased battery drain by flashlight
 ■bandaging cannot fix broken leg now
 ■server browser shows internet tab as selected out of the box
 ■fixed modifier messages, one message type per stage
 ■Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
 ■Reduced level at which player becomes permanently unconscious
 ■Increased rate players recover from shock damage
 ■Internet set to default tab for multiplayer server browsing
 ■improved responsiveness when side-stepping from left to right/right to left
 ■disabled head movement for unconscious states
 ■adjusted head bob for select animations
 ■Various security related measures
 ■Tweaked the tenement buildings (small and big) for spawns on the roof
 ■improved transitions for restrained player
 ■Removed old proxies and replaced them with memory points and new loot spawn in sheds
 ■enabled step blending with raised rifle for better responsiveness
 ■Roadway LOD issue fixed that caused floating loot for some buildings
 
New:
 ■Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
 ■force feed other players
 ■Rain updated - it should better correspond with the rest of scene by adding the refraction effect
 ■New variations for main menu (Unarmed) added
 ■Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
 ■Magnum hand IK
 ■Opening cans with sharp tools
 ■Dot crosshair
 ■Damaging knife, screwdriver and bayonet used for opening cans
 ■Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
 
Central Server:
 ■fixed performance issues on character creation and saving
 ■fixed character creation record override
 ■increased server response time and performance

So goona force feed Karma rotten fruit when he passes out!!!  Muhahahaah!

[GIT]Fairy

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Re: Standalone
« Reply #5 on: December 18, 2013, 09:40:43 AM »
So made it to Vybor last night.  Geared up decently but limping.  Still need a decent weapon so will be hitting the NW airfield tonight.  Anyone else want to make there way there today so we can meet up at some stage this evening?

[TiG]Boru

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Re: Standalone
« Reply #6 on: December 18, 2013, 10:19:18 AM »
just did an hour there now, gear'd with assault vest combat pants, 35slot gear bag and an m14 with some ammo, I'm north of the airfield
where there use to be a small town in the old map Petrovka, its a load of sheds and a row of garage's now, there's a train track running along to north of
the map next to it, might head west or east along it next, low on food and water though so i might swing around to lapatino.  :salute:   

[GIT]Fairy

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Re: Standalone
« Reply #7 on: December 18, 2013, 10:27:03 AM »
Amazing what happens in this game...


From Dayzgame forums :
Quote
We made it back to Cherno and right outside of town we saw a small gathering of people, there were 5 guys, 1 had an M4 the rest shovels and axes and hammers with a mix of civilian clothes.
 
Those 5 guys had about 10 people handcuffed outside of town, and I noticed they were bringing more people to their area in handcuffs.
 
Me and my other 4 buddies were all completely geared out, cammo clothes, vest, helmets gas mask, M4's with about 100 bullets each, we decided to intervene.
 
We snuck up to a bunch of bushes and a tree about 20 feet from their group (was odd we didn't find any of them pulling security, I mean this is DayZ).
 
We decided to watch and see.  All of them, including the ones capturing these people were using in-game chat, that meant these bandits were apart of an in-game pick up group. That was odd, what was also odd was that only 1 had a gun, and no random hero had come by and freed these people.
 
Turns out they were trying to figure out how to work the medical system, a couple of them were sick and they thought taking blood from these guys would cure them, when 1 died they tried to figure out what happened through more trials. None of them realized there were different blood types, or they just didn't care and knew they were dead anyways if they didn't get some more blood.
 
After 1 guy tried to escape the one with the gun was about to shoot him, then I killed him. My friends and I shot down every person who wasn't hand cuffed.
 
We went to the people hand cuffed and they were appraising us. We then realized we needed blood... We blood tested every person who was hand cuffed, took blood from each of them, took other essential things from them (like food, half of a map, and a can opener) and told them to hit Q and E to get out (we didn't have hand cuff keys) And we left.

[GiT] Karma

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Re: Standalone
« Reply #8 on: December 18, 2013, 10:34:39 AM »
Logged in this morning for half hour or so in daylight at NW airfield, and found shit tons of m4 ammo, pistol and ammo etc. Have an extra can opener too, maybe Lopatino would be a good place to base ourselves out of.

[TiG]Grim

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Re: Standalone
« Reply #9 on: December 18, 2013, 03:48:59 PM »
edited the op with some additional handy links

[GiT] Karma

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Re: Standalone
« Reply #10 on: December 18, 2013, 04:32:26 PM »
If ya get a spawn in kamenka, there is a large military base directly north of it.

[TiG]Grim

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Re: Standalone
« Reply #11 on: December 19, 2013, 12:39:54 AM »





[GIT]Fairy

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Re: Standalone
« Reply #12 on: December 19, 2013, 10:03:18 AM »
Toons are wiped as of last night, time to run north again lads!

[GiT] Karma

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Re: Standalone
« Reply #13 on: December 19, 2013, 10:44:21 AM »
apparently some were not, mine is still there and im guessing yours and robs are too...

[GIT]Fairy

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Re: Standalone
« Reply #14 on: December 19, 2013, 10:49:08 AM »
Hmmm strange he said everyone would be wiped?

 

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