TiG Discord

  • AFK
  • BRB
  • Battlefield
  • PUBG
  • General
  • kav is god....up kav
  • GTA
  • WoW
  • Tigget Young Men
  • ▸ Online Users
    • Caolan - World of Warcraft
    • Damo
    • Dyno - dynobot.net | ?help
    • hime hime - .help | .invite
    • Kay
    • Rythm
    • Stat Tracker

Users Online: 7

Join Server

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 25, 2018, 05:50:45 PM

Login with username, password and session length

  • Total Posts: 46451
  • Total Topics: 5221
  • Online Today: 28
  • Online Ever: 45
  • (December 24, 2017, 12:42:11 AM)
Users Online
Users: 0
Guests: 3
Total: 3

Author Topic: Jeff Kaplan reveals the Overwatch balance triangle  (Read 35 times)


  • Guest
Jeff Kaplan reveals the Overwatch balance triangle
« on: May 10, 2018, 07:41:45 PM »
Jeff Kaplan reveals the Overwatch balance triangle

Overwatch now boasts more than 30 million players, all of whom want something very particular from Blizzard's highly-competitive, team-based shooter. Some may play a wide variety of heroes, switching between them multiple times per game, while others focus primarily on a single character (looking at you, Hanzo mains). Depending on their rank, playstyle and preferred game mode, players can experience a wildly different kind of game.

And yet, somehow, Blizzard has to cater to all of them. I've always been fascinated by this process, particularly in games that regularly introduce new content, or require near-constant balancing as their communities develop new strategies.

As we approach the first anniversary of Overwatch, I spoke with game director Jeff Kaplan about how his team approaches such a daunting task. Apparrently, he says, they start wtih triangles.

Read more…

Source: Jeff Kaplan reveals the Overwatch balance triangle


TinyPortal © 2005-2017