Author Topic: BF2 Future Patch consideration  (Read 981 times)

[GIT]Fairy

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BF2 Future Patch consideration
« on: November 18, 2005, 08:29:09 AM »
http://forum.eagames.co.uk/viewtopic.php?t=9247

Worth a read.

Fairy

[TiG]valen

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BF2 Future Patch consideration
« Reply #1 on: November 18, 2005, 08:53:51 AM »
Your worth a read Dermot. YOU are worth a read!!

[GiT] Karma

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BF2 Future Patch consideration
« Reply #2 on: November 18, 2005, 10:24:01 AM »
still no mention of the pathetic pause feature. tsk tsk

[TiG]JimeatsLans

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BF2 Future Patch consideration
« Reply #3 on: November 18, 2005, 11:12:58 AM »
Oh, CTF FTW.

[TiG]Molc

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BF2 Future Patch consideration
« Reply #4 on: November 18, 2005, 11:18:36 AM »
A lot of the issues seem to be minor issues that players are having that effect points. From a gameplay point the major change could be bunny hopping and accuracy - both of which I think are fine as is :)

PJ=

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BF2 Future Patch consideration
« Reply #5 on: November 18, 2005, 12:13:25 PM »
Quote
#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.
 :cry:  :oops:  :cry:  :oops:  :cry:  :oops:  :cry:  :oops:

tig.bf2|wypoor

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BF2 Future Patch consideration
« Reply #6 on: November 18, 2005, 02:21:03 PM »
They talking about this before 1.03 ;)

[TiG]jalls

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BF2 Future Patch consideration
« Reply #7 on: November 18, 2005, 04:31:18 PM »
no more humping the fucking ground! :P

Jackabo82

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BF2 Future Patch consideration
« Reply #8 on: November 18, 2005, 04:45:31 PM »
I love the thought of infantry AA again ...hope its like an sa7.

syco_not_logged_in

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BF2 Future Patch consideration
« Reply #9 on: November 19, 2005, 11:58:56 AM »
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#9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.

Sweet.

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#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

Won't make any difference. Also, I'd say a "red/blue" error may happen: "the C4 icon came up, wah!"

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#19 - [GAMEPLAY] Too many votes are required for an action to happen. Enemy players should not have to vote on removal of friendly commander.

Heh. Totally agree. If the enemy commander is useless, why would the enemy want them removed? :D

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#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

Good idea, but its gonna suck. I forsee people being bombed when they land, and also crashing into planes trying to take off. Finally, a tank camping could take out those taking off, or refueling.

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#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.

Nice. Now people can be recruited from other teams :)

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- Spec-Ops points should be awarded for destroying carrier guns with C4. More points should be given or fewer C4 should be required to destroy commander assets.

Aye. It sucks. You get 5 C4, and you need 2 to blow up a artillary piece... and usually there are 3 of them :(

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- Body parts clip through walls allowing players to be shot from the other side of the wall.

Esp valid for snipers trying to hide. Best hiding spot, and someone see's your legs popping out. :(

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- UAV should not show opposing players who are inside buildings.

Snipers-r-us. This will be great.

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- Unlocked weapons should be usable in offline play.

Another name for "off-line" is "unranked" :)

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- Introduce a server "queue" where you can wait to join, rather than have to attempt to join the server multiple times.

Savage :)

[TiG]Ranger

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BF2 Future Patch consideration
« Reply #10 on: November 19, 2005, 03:17:45 PM »
Quote
Dolphin Diving


how true

tig.bf2|wypoor

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BF2 Future Patch consideration
« Reply #11 on: November 19, 2005, 04:59:50 PM »
I think that AA is good now. When I remembering feckin SA7 from bf V, I wanna spew ;) ...and Shilka ofcourse. I never can listening Appocalypse Now to the end ;)

 

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