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Games & Movies => Games Discussion => Dayz => Topic started by: [TiG]Boru on December 17, 2013, 03:34:36 PM

Title: Standalone
Post by: [TiG]Boru on December 17, 2013, 03:34:36 PM
Managing drinks and food are harder in standalone
http://dayzdb.com/news/hunger-and-thirst-in-standalone

http://www.reddit.com/r/dayz/comments/1t23cw/dayz_tip_thread/

http://dayzdb.com/map/chernarusplus#3.053.122


Also, the military camp in Starysober is gone and there's another camp north side of the main Airfield
Few to no changes in the airfield also. Karma and myself looted the two barracks buildings that use to have
the best loot in the mod, seems much less there now and things are under the beds and on top of the
blue lockers,the two story flat roof barracks buildings seem to have much better gear now than the small ones
Look in corners, under things and on and top of shelves instead of middle of floor, Not a single item seen in
any of the barns, few small things in cow sheds alright.
 :?:
Title: Re: Standalone
Post by: [GiT]ARKANGEL on December 17, 2013, 03:44:19 PM
few small things in cow sheds alright.
 :?:
I think you will find they are called small cows.... :ph33r:
Title: Re: Standalone
Post by: [GIT]Fairy on December 17, 2013, 04:06:20 PM
Whole new area to the north of the map.  Lost my way in the dark last night north of the NE airfield when I overshot it.  Seems to be new roads and towns etc up there?
Title: Re: Standalone
Post by: [TiG]Boru on December 17, 2013, 05:36:14 PM
few small things in cow sheds alright.
 :?:
I think you will find they are called small cows.... :ph33r:

small cows is it arky? that what the city people call them?
Not a heifer?
Title: Latest Patch Notes
Post by: [GIT]Fairy on December 18, 2013, 08:16:16 AM
Quote
113772

Fixed:
 ■Drinking directly from wells now works
 ■headwear descriptions updated
 ■pants descriptions updated
 ■increased battery drain by flashlight
 ■bandaging cannot fix broken leg now
 ■server browser shows internet tab as selected out of the box
 ■fixed modifier messages, one message type per stage
 ■Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
 ■Reduced level at which player becomes permanently unconscious
 ■Increased rate players recover from shock damage
 ■Internet set to default tab for multiplayer server browsing
 ■improved responsiveness when side-stepping from left to right/right to left
 ■disabled head movement for unconscious states
 ■adjusted head bob for select animations
 ■Various security related measures
 ■Tweaked the tenement buildings (small and big) for spawns on the roof
 ■improved transitions for restrained player
 ■Removed old proxies and replaced them with memory points and new loot spawn in sheds
 ■enabled step blending with raised rifle for better responsiveness
 ■Roadway LOD issue fixed that caused floating loot for some buildings
 
New:
 ■Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
 ■force feed other players
 ■Rain updated - it should better correspond with the rest of scene by adding the refraction effect
 ■New variations for main menu (Unarmed) added
 ■Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
 ■Magnum hand IK
 ■Opening cans with sharp tools
 ■Dot crosshair
 ■Damaging knife, screwdriver and bayonet used for opening cans
 ■Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
 
Central Server:
 ■fixed performance issues on character creation and saving
 ■fixed character creation record override
 ■increased server response time and performance

So goona force feed Karma rotten fruit when he passes out!!!  Muhahahaah!
Title: Re: Standalone
Post by: [GIT]Fairy on December 18, 2013, 09:40:43 AM
So made it to Vybor last night.  Geared up decently but limping.  Still need a decent weapon so will be hitting the NW airfield tonight.  Anyone else want to make there way there today so we can meet up at some stage this evening?
Title: Re: Standalone
Post by: [TiG]Boru on December 18, 2013, 10:19:18 AM
just did an hour there now, gear'd with assault vest combat pants, 35slot gear bag and an m14 with some ammo, I'm north of the airfield
where there use to be a small town in the old map Petrovka, its a load of sheds and a row of garage's now, there's a train track running along to north of
the map next to it, might head west or east along it next, low on food and water though so i might swing around to lapatino.  :salute:   
Title: Re: Standalone
Post by: [GIT]Fairy on December 18, 2013, 10:27:03 AM
Amazing what happens in this game...


From Dayzgame forums :
Quote
We made it back to Cherno and right outside of town we saw a small gathering of people, there were 5 guys, 1 had an M4 the rest shovels and axes and hammers with a mix of civilian clothes.
 
Those 5 guys had about 10 people handcuffed outside of town, and I noticed they were bringing more people to their area in handcuffs.
 
Me and my other 4 buddies were all completely geared out, cammo clothes, vest, helmets gas mask, M4's with about 100 bullets each, we decided to intervene.
 
We snuck up to a bunch of bushes and a tree about 20 feet from their group (was odd we didn't find any of them pulling security, I mean this is DayZ).
 
We decided to watch and see.  All of them, including the ones capturing these people were using in-game chat, that meant these bandits were apart of an in-game pick up group. That was odd, what was also odd was that only 1 had a gun, and no random hero had come by and freed these people.
 
Turns out they were trying to figure out how to work the medical system, a couple of them were sick and they thought taking blood from these guys would cure them, when 1 died they tried to figure out what happened through more trials. None of them realized there were different blood types, or they just didn't care and knew they were dead anyways if they didn't get some more blood.
 
After 1 guy tried to escape the one with the gun was about to shoot him, then I killed him. My friends and I shot down every person who wasn't hand cuffed.
 
We went to the people hand cuffed and they were appraising us. We then realized we needed blood... We blood tested every person who was hand cuffed, took blood from each of them, took other essential things from them (like food, half of a map, and a can opener) and told them to hit Q and E to get out (we didn't have hand cuff keys) And we left.
Title: Re: Standalone
Post by: [GiT] Karma on December 18, 2013, 10:34:39 AM
Logged in this morning for half hour or so in daylight at NW airfield, and found shit tons of m4 ammo, pistol and ammo etc. Have an extra can opener too, maybe Lopatino would be a good place to base ourselves out of.
Title: Re: Standalone
Post by: [TiG]Grim on December 18, 2013, 03:48:59 PM
edited the op with some additional handy links
Title: Re: Standalone
Post by: [GiT] Karma on December 18, 2013, 04:32:26 PM
If ya get a spawn in kamenka, there is a large military base directly north of it.
Title: Re: Standalone
Post by: [TiG]Grim on December 19, 2013, 12:39:54 AM
(http://i237.photobucket.com/albums/ff125/Robert_Byrne1/DayZ2013-12-1900-23-00-85.png)

(http://i237.photobucket.com/albums/ff125/Robert_Byrne1/DayZ2013-12-1900-20-56-11.png)

(http://i237.photobucket.com/albums/ff125/Robert_Byrne1/DayZ2013-12-1900-23-36-69.png)
Title: Re: Standalone
Post by: [GIT]Fairy on December 19, 2013, 10:03:18 AM
Toons are wiped as of last night, time to run north again lads!
Title: Re: Standalone
Post by: [GiT] Karma on December 19, 2013, 10:44:21 AM
apparently some were not, mine is still there and im guessing yours and robs are too...
Title: Re: Standalone
Post by: [GIT]Fairy on December 19, 2013, 10:49:08 AM
Hmmm strange he said everyone would be wiped?
Title: Re: Standalone
Post by: [TiG]Boru on December 19, 2013, 10:56:26 AM
mine was wiped  :|
Title: Re: Standalone
Post by: [GiT]Hellrazer on December 19, 2013, 07:12:29 PM
So is this worth buying?
Title: Re: Standalone
Post by: [GIT]Fairy on December 19, 2013, 07:52:39 PM
Its not like anything you have ever played before, its got a steep learning curve but amazing to play.  You need to play with friends on comms though or it will fuck you up!!!
Title: Re: Standalone
Post by: [GiT] Karma on December 20, 2013, 10:12:15 AM
logged too give the military camp a sneaky hit this morning and it really is a good spot, can carry no more stuff!!
Title: Re: Standalone
Post by: [TiG]Boru on December 20, 2013, 01:38:50 PM
everyone around or near NW airfield for tonights games?
Title: Re: Standalone
Post by: [TiG]the_syco on December 20, 2013, 01:46:36 PM
Gonna check http://store.steampowered.com/app/221100/ daily to see if the Steam sale cause it to drop in price, for the craic :P
Title: Re: Standalone
Post by: [GIT]Fairy on December 20, 2013, 02:57:11 PM
I'm fucking off for the holidays, lootage?
Title: Re: Standalone
Post by: [TiG]Grim on December 24, 2013, 05:28:54 AM
"The Prisoner"
(http://i237.photobucket.com/albums/ff125/Robert_Byrne1/DayZ2013-12-2400-27-11-40.png)
Title: Re: Standalone
Post by: [GiT]Hellrazer on December 29, 2013, 07:22:09 PM
All installed and up and running.Ill join you lot later if I can get my headset sorted as my old one is fecked (probably from lack of use!!!)

Im just outside Electro (I think) bit of food,no water but a pond close by.Crowbar,big pipe wrench and screwdriver to open food.

Game is a bit addictive I have to say.
Title: Re: Standalone
Post by: [GIT]Fairy on January 03, 2014, 12:08:08 AM
Keep an eye on www.youtube.com/dutsization (http://www.youtube.com/dutsization) lads.
Title: Re: Standalone
Post by: [GIT]Fairy on January 17, 2014, 06:02:40 PM
Current Expiremental Build

Quote
Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)
Title: Re: Standalone
Post by: [TiG]ABE on January 17, 2014, 07:24:22 PM
Number of backpacks spawning lowered   wtf noooo

Number of M4A1s spawning lowered :D

and now shotguns  :?:

Berry picking is goina be kevs new pass time
Title: Re: Standalone
Post by: [TiG]Grim on January 25, 2014, 01:11:30 AM
All in the Dayz Addon file

(http://i237.photobucket.com/albums/ff125/Robert_Byrne1/arma32014-01-2501-04-12-25.png)
Title: Re: Standalone
Post by: [GiT] Karma on January 25, 2014, 11:13:09 PM
(http://cloud-2.steampowered.com/ugc/795184998406315133/B4C9E23FBFDE9ABD07F8ED533A740049EED583D9/)
Title: Re: Standalone
Post by: [TiG]ABE on January 26, 2014, 06:41:13 AM
doesnt get much gayer than that karma lo


great screen shot tho
Title: Re: Standalone
Post by: [TiG]Boru on January 26, 2014, 09:38:17 AM
green mountain is to the left isnt it
Title: Re: Standalone
Post by: [GIT]Fairy on January 26, 2014, 12:23:59 PM
Set as my desktop "brother"!
Title: Re: Standalone
Post by: [TiG]Lucutus on January 27, 2014, 11:58:12 AM
green mountain is to the left isnt it

Brokeback Mountain, I beleive?

It's wonderful to witness true love surviving after a zombie apocalypse, you guys *wipes away a single tear*
Title: Re: Standalone
Post by: [TiG]Lucutus on February 02, 2014, 03:11:43 AM
I was running down through Berezino to get south again and found 4 Irish lads armed with melee only around the shop, so I trailed after them to the edge of town before one of them turned and spotted me.

I caught up to them and did a fast check of them all, kept my distance had a chat and got a couple of their names, POTHEAD and 420 BLUNT IT... I was just about to let them go when one of the others runs at me with his bat and clocks me in the head.

I open up and put three of them down, the last one begged me not to kill him... "It wasn't me!", so I hold fire and run off to patch myself up.

When I come back to survey the scene, the instigator was down and unconscious, but still giving me lip over ingame comms.  His name is ANTHONY MCDONAGH ingame, I had a laugh with him... slagged him off, patched him up, defibbed him and shot him again.

The survivor was called SERENEJAY and he asks could we team up...  so, weary of him and his new firemans axe, we head off down the coast.

I teach jay, who turns out to be new, where the water pumps are, how to bandage and heal up, (I had shot him, as it turns out) and how to fist run so he can keep up.

About 10 mins later, near Kamyshovo, we find a bambi and hold him up.  He asks can I kill him, as he wants to spawn somewhere else... 

....I recognise the voice...

ANTHONY MCDONAGH.

Tell him to get down on his knees, and F2.  I ask him is he has any last words, he has a think about it, then I order jay to execute his former running buddy. 

I can tell jay is uncomfortable, but as ANTHONY MCDONAGH imparts his final words of wisdom to the world, "SHE LOVED IT!", jay lets his axe do its' work... once *crack*, twice *crack*, three times *thud*.

We watch ANTHONY MCDONAGH bleed out in silence for a moment before I finish him with a bullet to the head.

Jay has earned my trust and I can finally run in front as we continue on our way to elektro...

Title: Re: Standalone
Post by: [GiT]ARKANGEL on February 02, 2014, 02:19:32 PM
The cia are on the way to lisnaskea some guy admitted to murdering someone sadistically on a forum:-p
Title: Re: Standalone
Post by: [TiG]Boru on February 02, 2014, 04:59:20 PM
Set as my desktop "brother"!

Look at this fucker try drive a wedge into Team K
I'm watching you Fairy!

(http://31.media.tumblr.com/tumblr_m1itsg87X61rn95k2o1_500.jpg)
Title: Re: Standalone
Post by: [GIT]Fairy on February 02, 2014, 05:08:52 PM
WTF?

(http://02varvara.files.wordpress.com/2010/07/backstabber.jpg)