Author Topic: ETQW 1.4 Update Released!  (Read 2424 times)


  • TiG Member
  • Needs a life
  • *****
  • Posts: 1217
ETQW 1.4 Update Released!
« on: January 16, 2008, 01:47:51 AM »

some nice updates in the list there,will get it down 2mro for some gamage

    * Front End Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
    * Server browser now updates player count the instant somebody chooses to connect to it
    * Added panel to the server browser screen that displays the users stats and awards progress
    * Ticker on server browser screen now links to external web sites
    * New options available on Play Computer screen
    * Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

    * Play Computer New Tutorial mode with pre-set bot skill levels
    * Key tooltips now briefly pause the game in tutorial mode to help lead the player
    * Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
    * Additional new tooltips
    * Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

    * General Head hitbox for player models adjusted, damage now scales better based on accuracy
    * New VO added for tooltips
    * Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
    * Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
    * Spawning vehicles are now static until used by a player to avoid exploiting
    * Mines are now highlighted by green or red dots on the HUD
    * Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
    * Vampire Strike beacon smoke effect has been updated
    * Revive missions for Medics/Technicians are now Tasks
    * Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
    * Player models on the limbo menu now rotate 360 degrees when a class is first selected
    * Buttons added to mute limbo menu voice tutorial
    * End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
    * Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
    * Deployables now display the owner's name on Crosshair info
    * New HUD icons for parachuting/air-shield and Third Eye Camera
    * Reduced decoy fire rate on Tormentor and Anansi
    * Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
    * Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
    * Re-balanced Anansi and Tormentor XP
    * Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
    * Slightly updated effects on Violator
    * Sniper Rifle and Railgun trails are now more obvious/longer duration
    * Stroybomb reload time increased slightly
    * Adjusted the point at which the attacking team gets a reduced spawn time
    * Progress decay on some objectives has been adjusted
    * Player's now receive a warning when a turret is targeting them or when they have triggered a mine
    * Added more support for loading mods
    * A message is printed on the HUD when someone finishes hacking a shield generator
    * The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
    * 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
    * Workaround for certain ISPs filtering out legitimate authentication and match making packets
    * Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
    * Text declarations now take priority over binary ones to make mod development easier
    * WriteJumpStartDemo now overwrites existing files
    * Added local stats tracking for offline play
    * Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
    * Added green repair indicators if someone repairs your vehicle.
    * The icarus is now more forgiving to lock on to
    * The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
    * MCP does not take damage unless it can move
    * MCP driver can now remain inside the MCP when it is disabled
    * MCP driver MG cannot be used when the MCP is disabled
    * Shotgun pellet count reduced and fire rate increased
    * Assault Rifle and Lacerator base weapon accuracy increased
    * Sprinting will now pull you out of sighted/scoped mode
    * APT turrets now have a 1.5 second delay before it starts turning towards the player.

    * ETQW:TV Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
    * Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
    * The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
    * Use ri_maxViewers to control viewer slot limit for repeater servers
    * Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
    * Repeater server name can be controlled by ri_name
    * Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
    * Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
    * Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
    * Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
    * For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

    * Bug Fixes Fixed saving some passwords causing the local account to be corrupted
    * Fixed typing quickly scrambling user input
    * Fixed typing while holding down Shift sometimes causing text overwrites
    * Fixed low apparent texture quality if texture quality settings were below the baseline
    * Fixed an intermittent crash on startup during the "Loading UI..." stage
    * Fixed crash when loading a map on ATI brand cards
    * Fixed serverInfo command incorrectly reporting server status
    * Fixed filters being applied to History and Favorites list
    * Fixed auto-updater being used when running from the Steam version of the game
    * Fixed ServerLauncher not reloading the last opened profile
    * Fixed ServerLauncher not properly setting the mod
    * Fixed being able to corrupt user chat history
    * Fixed a crash when deleting the last item in the replay list
    * Fixed sometimes being able to send empty messages when chatting
    * Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
    * Fixed clipping through ceiling when getting out of the Husky in specific locations
    * Fixed Player.cpp bad floating point dump-to-console error
    * Fixed GDF deployable "jerk" on landing
    * Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
    * Fixed infiltrator being able to teleport without having full charge
    * Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
    * Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
    * Fixed loading screen sometimes showing previous server's information
    * Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
    * Fixed offline friends in the friends list incorrectly appearing as if they were on a server
    * Fixed 5.1 and 7.1 audio not working in certain surround configurations
    * Fixed mouse buttons not being swapped correctly when the raw input api was used
    * Fixed autocompletion not working in certain situations for files that exist in PK4s
    * Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
    * Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
    * Fixed not always clearing the fireteam name edit box before opening it.
    * Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
    * Fixed playing OOB tooltip even though player was dead.
    * Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
    * Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
    * Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.


  • Administrator
  • Needs a life
  • *****
  • Posts: 2457
Re: ETQW 1.4 Update Released!
« Reply #1 on: January 16, 2008, 01:17:57 PM »
thats sum amounts updates


  • TiG Member
  • Needs a life
  • *****
  • Posts: 1187
Re: ETQW 1.4 Update Released!
« Reply #2 on: January 20, 2008, 08:14:53 PM »
i still haven't play the full game yet. Its still sealed up in its packet sitting on my shelf. Don't think i will take it out either.


TinyPortal © 2005-2017