The Witcher series isnâ€™t â€œthe poor cousin of Lord of the Rings or Game of Thronesâ€
Bears. Necrophages. Dragons. The Witcher 3 is one of the best RPGs on PC and so is accordingly jam-packed with some of the biggest, baddest monster foes to fight. Though they donâ€™t really feature in The Witcher Netflix series trailer, itâ€™s probably a safe bet that Henry Cavillâ€™s Geralt of Rivia will have to take on his fair share of monsters in the show. However, it looks like the series has got quite an unusual approach to this - it will largely steer away from CGI.
As reported by CBR, The Witcher seriesâ€™ production designer, Andrew Laws, and showrunner, Lauren Schmidt Hissrich, recently spoke to French language magazine PremiÃ¨re about special effects in the show. According to the site, Laws said (roughly translated from French), â€œI don't want to see the actor play in front of a green screen, talking to a green ball.â€
â€œWe wanted something real, even during fight sequences," he explained, adding that these days viewers are easily able to identify CGI when itâ€™s used on-screen, and that it can result in a sense of immersion being lost. He continued, â€œIf you create excellent CGI in one scene, you have to keep the same level of quality for all the others.â€
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Source: The Witcher series isnâ€™t â€œthe poor cousin of Lord of the Rings or Game of Thronesâ€